CFOP
F2L | First 2 Layer
A beginner method for solving the first two layers of the cube by pairing and inserting corner-edge pieces simultaneously.
AF2L | Advance First 2 Layer
Enhances basic F2L with algorithms and finger tricks for faster corner-edge pairing and insertion.
OLL | Orientation Last Layer
A CFOP step to orient the last layer pieces so the top face is a single color.
PLL | Permutation Last Layer
Rearranges oriented last layer pieces into their correct positions, completing the CFOP method.
ANTI PLL | Anti Permutation Last Layer
Algorithms for specific last layer permutations encountered after F2L and OLL, allowing for quick resolutions.
Advanced
COLL | Corner Last Layer
An advanced technique that orients edges and corners of the last layer in one step for streamlined solving.
CMLL | Corner Last Layer
Focuses on orienting and positioning corner pieces of the last layer simultaneously for efficiency.
EO | Edge Orientation
Ensures last layer edges are correctly oriented before final permutations, crucial for efficient solves.
ELL | Edge Last Layer
Focuses on orienting last layer edges without affecting corners, done after solving the first two layers.
Variations
WV | Winter Variation
An advanced F2L method introducing additional pairing strategies to improve solving speed in competitions.
SV | Summer Variation
Similar to Winter Variation, enhances F2L efficiency with alternative solving patterns for competitive cubing.
SBLS | Second Block Last Layer
Solves the last layer using the completed first two layers for more efficient final strategies.
CLS | Corner Last Layer
Positions last layer corners strategically after the first two layers for streamlined cube completion.
FRUF | Front Right Up Front
Common algorithm notation for executing specific moves essential for F2L and OLL.
More
Beginner's Method
Learn how to solve a Rubik's Cube with this beginner's step-by-step guide.
Notation
Notation is a standardized system of symbols to describe face movements.
Rubik's Cube Patterns
List of popular visually appealing Rubik’s Cube pattern algorithms.
Finger Tricks
[COMING SOON]
Finger tricks are specialized hand movements used to manipulate the Rubik's Cube quickly.
Events
See what meet-ups, competitions and other events we might be planning near you.
Recent Posts
The Rubik’s Cube: A Timeless Puzzle Phenomenon
10 Interesting Facts About Rubik’s Cube
CFOP
F2L | First 2 Layer
A beginner method for solving the first two layers of the cube by pairing and inserting corner-edge pieces simultaneously.
AF2L | Advance First 2 Layer
Enhances basic F2L with algorithms and finger tricks for faster corner-edge pairing and insertion.
OLL | Orientation Last Layer
A CFOP step to orient the last layer pieces so the top face is a single color.
PLL | Permutation Last Layer
Rearranges oriented last layer pieces into their correct positions, completing the CFOP method.
ANTI PLL | Anti Permutation Last Layer
Algorithms for specific last layer permutations encountered after F2L and OLL, allowing for quick resolutions.
OVERVIEW
F2L
AF2L
OLL
PLL
ANTI PLL
Advanced
COLL | Corner Last Layer
An advanced technique that orients edges and corners of the last layer in one step for streamlined solving.
CMLL | Corner Last Layer
Focuses on orienting and positioning corner pieces of the last layer simultaneously for efficiency.
EO | Edge Orientation
Ensures last layer edges are correctly oriented before final permutations, crucial for efficient solves.
ELL | Edge Last Layer
Focuses on orienting last layer edges without affecting corners, done after solving the first two layers.
OVERVIEW
COLL
CMLL
EO
ELL
Variations
WV | Winter Variation
An advanced F2L method introducing additional pairing strategies to improve solving speed in competitions.
SV | Summer Variation
Similar to Winter Variation, enhances F2L efficiency with alternative solving patterns for competitive cubing.
SBLS | Second Block Last Layer
Solves the last layer using the completed first two layers for more efficient final strategies.
CLS | Corner Last Layer
Positions last layer corners strategically after the first two layers for streamlined cube completion.
FRUF | Front Right Up Front
Common algorithm notation for executing specific moves essential for F2L and OLL.
OVERVIEW
WV
SV
SBLS
CLS
FRUF
More
Beginner's Method
Learn how to solve a Rubik's Cube with this beginner's step-by-step guide.
Notation
Notation is a standardized system of symbols to describe face movements.
Rubik's Cube Patterns
List of popular visually appealing Rubik’s Cube pattern algorithms.
Finger Tricks
[COMING SOON]
Finger tricks are specialized hand movements used to manipulate the Rubik's Cube quickly.
Events
See what meet-ups and other events we might be planning near you.
Recent Posts
The Rubik’s Cube: A Timeless Puzzle Phenomenon
10 Interesting Facts About Rubik’s Cube
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3x3
AF2L
Trapped Corner
Trapped Edge
Both Pieces Trapped
AF2L #01
3x3, AF2L, Trapped Corner
ALGORITHM
S R' S'
AF2L #02
3x3, AF2L, Trapped Corner
ALGORITHM
L F' U2 F L'
AF2L #03
3x3, AF2L, Trapped Corner
ALGORITHM
R U' R' U F' L F L'
AF2L #04
3x3, AF2L, Trapped Corner
ALGORITHM
F R' F' R U R' U2 R
AF2L #05
3x3, AF2L, Trapped Corner
ALGORITHM
R U R' U L U L'
AF2L #06
3x3, AF2L, Trapped Corner
ALGORITHM
R U R' F U F'
AF2L #07
3x3, AF2L, Trapped Corner
ALGORITHM
U' F' U' f R S'
AF2L #08
3x3, AF2L, Trapped Corner
ALGORITHM
U' F' U2 L U L' F
AF2L #09
3x3, AF2L, Trapped Corner
ALGORITHM
U R' F' R F' R' F R
AF2L #10
3x3, AF2L, Trapped Edge
ALGORITHM
U' R U R2 U' R
AF2L #11
3x3, AF2L, Trapped Edge
ALGORITHM
U' R U' R' L U' L'
AF2L #12
3x3, AF2L, Trapped Edge
ALGORITHM
U2 R U R' L' U L
AF2L #13
3x3, AF2L, Trapped Edge
ALGORITHM
U R' F R F' R' U' R
AF2L #14
3x3, AF2L, Trapped Edge
ALGORITHM
U' F R' F' R U L U L'
AF2L #15
3x3, AF2L, Trapped Edge
ALGORITHM
U R' F R2 U' R' U2 F'
AF2L #16
3x3, AF2L, Trapped Edge
ALGORITHM
U' F' R' U' R F
AF2L #17
3x3, AF2L, Trapped Edge
ALGORITHM
U2 R B' U' B R'
AF2L #18
3x3, AF2L, Trapped Edge
ALGORITHM
U F' U2 F L' U' L
AF2L #19
3x3, AF2L, Trapped Edge
ALGORITHM
R' F R F' R U2 R2 U R
AF2L #20
3x3, AF2L, Trapped Edge
ALGORITHM
U R U R' L U L'
AF2L #21
3x3, AF2L, Trapped Edge
ALGORITHM
U R F U F' R'
AF2L #22
3x3, AF2L, Trapped Edge
ALGORITHM
R U' R2 U R
AF2L #23
3x3, AF2L, Trapped Edge
ALGORITHM
L F' U F L'
AF2L #24
3x3, AF2L, Trapped Edge
ALGORITHM
M F2 M'
AF2L #25
3x3, AF2L, Both Pieces Trapped
ALGORITHM
F' U R' U2 R F
AF2L #26
3x3, AF2L, Both Pieces Trapped
ALGORITHM
L R U2 R' L'
AF2L #27
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R' F R2 U R' F'
AF2L #28
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R U' R2 U' R U' R' U' R
AF2L #29
3x3, AF2L, Both Pieces Trapped
ALGORITHM
F' U L' U L U' L U L' F
AF2L #30
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R U' R' U' L' U L U L' U' L
AF2L #31
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R U' R' U R' U' R U' R' U R
AF2L #32
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R U R' U' R U' R' f' L' f
AF2L #33
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R U' R' U' L' U' L U' L' U L
AF2L #34
3x3, AF2L, Both Pieces Trapped
ALGORITHM
F' R' U R U' R' U' R F
AF2L #35
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R U' R' U' R U R' L U' L'
AF2L #36
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R' F R2 U' R' U' R U R' U2 F'
AF2L #37
3x3, AF2L, Both Pieces Trapped
ALGORITHM
F' U' R' U2 R U R' U' R F
AF2L #38
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R U' R' U R U2 R' L U2 L'
AF2L #39
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R U R' L' U L U' L F' L' F L' U L
AF2L #40
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R U' R2 U2 R U R' U2 R
AF2L #41
3x3, AF2L, Both Pieces Trapped
ALGORITHM
F' U2 L' U2 L2 U L' F
AF2L #42
3x3, AF2L, Both Pieces Trapped
ALGORITHM
R U' R' U2 L' U2 L U2 L' U L
AF2L #01a
3x3, AF2L, Trapped Corner
ALGORITHM
U2 R U' R' U' R' U' R
AF2L #02a
3x3, AF2L, Trapped Corner
ALGORITHM
R' F R F' L U2 L'
AF2L #03a
3x3, AF2L, Trapped Corner
ALGORITHM
R' F R2 U' R' U F'
AF2L #04a
3x3, AF2L, Trapped Corner
ALGORITHM
U R U R2 U2 R
AF2L #05a
3x3, AF2L, Trapped Corner
ALGORITHM
U R B' U2 B R'
AF2L #06a
3x3, AF2L, Trapped Corner
ALGORITHM
U M F M'
AF2L #07a
3x3, AF2L, Trapped Corner
ALGORITHM
R U2 R' U R' U' R
AF2L #08a
3x3, AF2L, Trapped Corner
ALGORITHM
R U2 R' f' L' f
AF2L #09a
3x3, AF2L, Trapped Corner
ALGORITHM
U2 R U' R' L' U L
AF2L #10a
3x3, AF2L, Trapped Corner
ALGORITHM
U' R U' R' U f R' f'
AF2L #11a
3x3, AF2L, Trapped Edge
ALGORITHM
U2 L U' F' U F L'
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