CFOP
F2L | First 2 Layer
A beginner method for solving the first two layers of the cube by pairing and inserting corner-edge pieces simultaneously.
AF2L | Advance First 2 Layer
Enhances basic F2L with algorithms and finger tricks for faster corner-edge pairing and insertion.
OLL | Orientation Last Layer
A CFOP step to orient the last layer pieces so the top face is a single color.
PLL | Permutation Last Layer
Rearranges oriented last layer pieces into their correct positions, completing the CFOP method.
ANTI PLL | Anti Permutation Last Layer
Algorithms for specific last layer permutations encountered after F2L and OLL, allowing for quick resolutions.
Advanced
COLL | Corner Last Layer
An advanced technique that orients edges and corners of the last layer in one step for streamlined solving.
CMLL | Corner Last Layer
Focuses on orienting and positioning corner pieces of the last layer simultaneously for efficiency.
EO | Edge Orientation
Ensures last layer edges are correctly oriented before final permutations, crucial for efficient solves.
ELL | Edge Last Layer
Focuses on orienting last layer edges without affecting corners, done after solving the first two layers.
Variations
WV | Winter Variation
An advanced F2L method introducing additional pairing strategies to improve solving speed in competitions.
SV | Summer Variation
Similar to Winter Variation, enhances F2L efficiency with alternative solving patterns for competitive cubing.
SBLS | Second Block Last Layer
Solves the last layer using the completed first two layers for more efficient final strategies.
CLS | Corner Last Layer
Positions last layer corners strategically after the first two layers for streamlined cube completion.
FRUF | Front Right Up Front
Common algorithm notation for executing specific moves essential for F2L and OLL.
More
Beginner's Method
Learn how to solve a Rubik's Cube with this beginner's step-by-step guide.
Notation
Notation is a standardized system of symbols to describe face movements.
Rubik's Cube Patterns
List of popular visually appealing Rubik’s Cube pattern algorithms.
Finger Tricks
[COMING SOON]
Finger tricks are specialized hand movements used to manipulate the Rubik's Cube quickly.
Events
See what meet-ups, competitions and other events we might be planning near you.
Recent Posts
The Rubik’s Cube: A Timeless Puzzle Phenomenon
10 Interesting Facts About Rubik’s Cube
CFOP
F2L | First 2 Layer
A beginner method for solving the first two layers of the cube by pairing and inserting corner-edge pieces simultaneously.
AF2L | Advance First 2 Layer
Enhances basic F2L with algorithms and finger tricks for faster corner-edge pairing and insertion.
OLL | Orientation Last Layer
A CFOP step to orient the last layer pieces so the top face is a single color.
PLL | Permutation Last Layer
Rearranges oriented last layer pieces into their correct positions, completing the CFOP method.
ANTI PLL | Anti Permutation Last Layer
Algorithms for specific last layer permutations encountered after F2L and OLL, allowing for quick resolutions.
OVERVIEW
F2L
AF2L
OLL
PLL
ANTI PLL
Advanced
COLL | Corner Last Layer
An advanced technique that orients edges and corners of the last layer in one step for streamlined solving.
CMLL | Corner Last Layer
Focuses on orienting and positioning corner pieces of the last layer simultaneously for efficiency.
EO | Edge Orientation
Ensures last layer edges are correctly oriented before final permutations, crucial for efficient solves.
ELL | Edge Last Layer
Focuses on orienting last layer edges without affecting corners, done after solving the first two layers.
OVERVIEW
COLL
CMLL
EO
ELL
Variations
WV | Winter Variation
An advanced F2L method introducing additional pairing strategies to improve solving speed in competitions.
SV | Summer Variation
Similar to Winter Variation, enhances F2L efficiency with alternative solving patterns for competitive cubing.
SBLS | Second Block Last Layer
Solves the last layer using the completed first two layers for more efficient final strategies.
CLS | Corner Last Layer
Positions last layer corners strategically after the first two layers for streamlined cube completion.
FRUF | Front Right Up Front
Common algorithm notation for executing specific moves essential for F2L and OLL.
OVERVIEW
WV
SV
SBLS
CLS
FRUF
More
Beginner's Method
Learn how to solve a Rubik's Cube with this beginner's step-by-step guide.
Notation
Notation is a standardized system of symbols to describe face movements.
Rubik's Cube Patterns
List of popular visually appealing Rubik’s Cube pattern algorithms.
Finger Tricks
[COMING SOON]
Finger tricks are specialized hand movements used to manipulate the Rubik's Cube quickly.
Events
See what meet-ups and other events we might be planning near you.
Recent Posts
The Rubik’s Cube: A Timeless Puzzle Phenomenon
10 Interesting Facts About Rubik’s Cube
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3x3
Anti Sune
COLL
Sune
L
U
T
Pi
H
AS #1
3x3, Anti Sune, COLL
ALGORITHM
R' U' R U' R' U2 R
AS #02
3x3, Anti Sune, COLL
ALGORITHM
U2 R2 D R' U R D' R' U R' U' R U' R'
AS #03
3x3, Anti Sune, COLL
ALGORITHM
R' U' F' R U R' U' R' F R2 U' R' U R
AS #04
3x3, Anti Sune, COLL
ALGORITHM
R' U' R U R' F R U R' U' R' F' R2
AS #05
3x3, Anti Sune, COLL
ALGORITHM
R' U L U' R U L'
AS #06
3x3, Anti Sune, COLL
ALGORITHM
R U2 r' F R' F' r U' R U' R'
S #01
3x3, COLL, Sune
ALGORITHM
R U R' U R U2 R'
S #02
3x3, COLL, Sune
ALGORITHM
L' U2 L U2 R U' L' U L R'
S #03
3x3, COLL, Sune
ALGORITHM
L' R U R' U' L U2 R U2 R'
S #04
3x3, COLL, Sune
ALGORITHM
y' F R' U2 R F' R' F U2 F' R
S #05
3x3, COLL, Sune
ALGORITHM
R U' L' U R' U' L
S #06
3x3, COLL, Sune
ALGORITHM
F' R U2 R' U2 R' F2 R U R U' R' F'
L #01
3x3, COLL, L
ALGORITHM
R' U2 R U R' U' R U R' U' R U R' U R
L #02
3x3, COLL, L
ALGORITHM
R' U2 R' D' R U2 R' D R2
L #03
3x3, COLL, L
ALGORITHM
R U2 R D R' U2 R D' R2
L #04
3x3, COLL, L
ALGORITHM
F R' F' r U R U' r'
L #05
3x3, COLL, L
ALGORITHM
x R' U R D' R' U' R D
L #06
3x3, COLL, L
ALGORITHM
R' U' R U R' F' R U R' U' R' F R2
U #01
3x3, COLL, U
ALGORITHM
R' U' R U' R' U2 R2 U R' U R U2 R'
U #02
3x3, COLL, U
ALGORITHM
R' F R U' R' U' R U R' F' R U R' U' R' F R F' R
U #03
COLL, U
ALGORITHM
R2 D R' U2 R D' R' U2 R'
U #04
3x3, COLL, U
ALGORITHM
F R U' R' U R U R' U R U' R' F'
U #05
ALGORITHM
R2 D' R U2 R' D R U2 R
U #06
3x3, COLL, U
ALGORITHM
R2 D' R U R' D R U R U' R' U' R
T #01
3x3, COLL, T
ALGORITHM
R U2 R' U' R U' R2 U2 R U R' U R
T #02
3x3, COLL, T
ALGORITHM
R' U R U2 R' L' U R U' L
T #03
3x3, COLL, T
ALGORITHM
l' U' L U l F' L' F
T #04
3x3, COLL, T
ALGORITHM
F R U R' U' R U' R' U' R U R' F'
T #05
3x3, COLL, T
ALGORITHM
r U R' U' r' F R F'
T #06
3x3, COLL, T
ALGORITHM
R' U R2 D r' U2 r D' R2 U' R
Pi #01
3x3, COLL, Pi
ALGORITHM
R U2 R2 U' R2 U' R2 U2 R
Pi #02
3x3, COLL, Pi
ALGORITHM
R' F2 R U2 R U2 R' F2 U' R U' R'
Pi #03
3x3, COLL, Pi
ALGORITHM
R' U' F' R U R' U' R' F R2 U2 R' U2 R
Pi #04
3x3, COLL, Pi
ALGORITHM
R U R' U' R' F R2 U R' U' R U R' U' F'
Pi #05
3x3, COLL, Pi
ALGORITHM
R U' L' U R' U L U L' U L
Pi #06
3x3, COLL, Pi
ALGORITHM
R2 D' R U R' D R U R U' R' U R U R' U R
H #01
3x3, COLL, H
ALGORITHM
R U R' U R U' R' U R U2 R'
H #02
3x3, COLL, H
ALGORITHM
F R U' R' U R U2 R' U' R U R' U' F'
H #03
3x3, COLL, H
ALGORITHM
R U R' U R U L' U R' U' L
H #04
3x3, COLL, H
ALGORITHM
F R U R' U' R U R' U' R U R' U' F'
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