CFOP
F2L | First 2 Layer
A beginner method for solving the first two layers of the cube by pairing and inserting corner-edge pieces simultaneously.
AF2L | Advance First 2 Layer
Enhances basic F2L with algorithms and finger tricks for faster corner-edge pairing and insertion.
OLL | Orientation Last Layer
A CFOP step to orient the last layer pieces so the top face is a single color.
PLL | Permutation Last Layer
Rearranges oriented last layer pieces into their correct positions, completing the CFOP method.
ANTI PLL | Anti Permutation Last Layer
Algorithms for specific last layer permutations encountered after F2L and OLL, allowing for quick resolutions.
Advanced
COLL | Corner Last Layer
An advanced technique that orients edges and corners of the last layer in one step for streamlined solving.
CMLL | Corner Last Layer
Focuses on orienting and positioning corner pieces of the last layer simultaneously for efficiency.
EO | Edge Orientation
Ensures last layer edges are correctly oriented before final permutations, crucial for efficient solves.
ELL | Edge Last Layer
Focuses on orienting last layer edges without affecting corners, done after solving the first two layers.
Variations
WV | Winter Variation
An advanced F2L method introducing additional pairing strategies to improve solving speed in competitions.
SV | Summer Variation
Similar to Winter Variation, enhances F2L efficiency with alternative solving patterns for competitive cubing.
SBLS | Second Block Last Layer
Solves the last layer using the completed first two layers for more efficient final strategies.
CLS | Corner Last Layer
Positions last layer corners strategically after the first two layers for streamlined cube completion.
FRUF | Front Right Up Front
Common algorithm notation for executing specific moves essential for F2L and OLL.
More
Beginner's Method
Learn how to solve a Rubik's Cube with this beginner's step-by-step guide.
Notation
Notation is a standardized system of symbols to describe face movements.
Rubik's Cube Patterns
List of popular visually appealing Rubik’s Cube pattern algorithms.
Finger Tricks
[COMING SOON]
Finger tricks are specialized hand movements used to manipulate the Rubik's Cube quickly.
Events
See what meet-ups, competitions and other events we might be planning near you.
Recent Posts
The Rubik’s Cube: A Timeless Puzzle Phenomenon
10 Interesting Facts About Rubik’s Cube
CFOP
F2L | First 2 Layer
A beginner method for solving the first two layers of the cube by pairing and inserting corner-edge pieces simultaneously.
AF2L | Advance First 2 Layer
Enhances basic F2L with algorithms and finger tricks for faster corner-edge pairing and insertion.
OLL | Orientation Last Layer
A CFOP step to orient the last layer pieces so the top face is a single color.
PLL | Permutation Last Layer
Rearranges oriented last layer pieces into their correct positions, completing the CFOP method.
ANTI PLL | Anti Permutation Last Layer
Algorithms for specific last layer permutations encountered after F2L and OLL, allowing for quick resolutions.
OVERVIEW
F2L
AF2L
OLL
PLL
ANTI PLL
Advanced
COLL | Corner Last Layer
An advanced technique that orients edges and corners of the last layer in one step for streamlined solving.
CMLL | Corner Last Layer
Focuses on orienting and positioning corner pieces of the last layer simultaneously for efficiency.
EO | Edge Orientation
Ensures last layer edges are correctly oriented before final permutations, crucial for efficient solves.
ELL | Edge Last Layer
Focuses on orienting last layer edges without affecting corners, done after solving the first two layers.
OVERVIEW
COLL
CMLL
EO
ELL
Variations
WV | Winter Variation
An advanced F2L method introducing additional pairing strategies to improve solving speed in competitions.
SV | Summer Variation
Similar to Winter Variation, enhances F2L efficiency with alternative solving patterns for competitive cubing.
SBLS | Second Block Last Layer
Solves the last layer using the completed first two layers for more efficient final strategies.
CLS | Corner Last Layer
Positions last layer corners strategically after the first two layers for streamlined cube completion.
FRUF | Front Right Up Front
Common algorithm notation for executing specific moves essential for F2L and OLL.
OVERVIEW
WV
SV
SBLS
CLS
FRUF
More
Beginner's Method
Learn how to solve a Rubik's Cube with this beginner's step-by-step guide.
Notation
Notation is a standardized system of symbols to describe face movements.
Rubik's Cube Patterns
List of popular visually appealing Rubik’s Cube pattern algorithms.
Finger Tricks
[COMING SOON]
Finger tricks are specialized hand movements used to manipulate the Rubik's Cube quickly.
Events
See what meet-ups and other events we might be planning near you.
Recent Posts
The Rubik’s Cube: A Timeless Puzzle Phenomenon
10 Interesting Facts About Rubik’s Cube
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3x3
Corner On U Facing Up
SBLS
Corner On U Oriented
Corner On U Misoriented
Corner On D Solved
Corner On D Facing Forward
Corner On D Facing Side
U UB
3x3, Corner On U Facing Up, SBLS
ALGORITHM
U R U2 R' U R U' R'
U UR
3x3, Corner On U Facing Up, SBLS
ALGORITHM
R U2 R' U' R U R'
U UF
3x3, Corner On U Facing Up, SBLS
ALGORITHM
M' r U' r' U2 r U r'
U UL
3x3, Corner On U Facing Up, SBLS
ALGORITHM
R U' R' U2 R U R'
U FR
3x3, Corner On U Facing Up, SBLS
ALGORITHM
U2 r U r' U r U' r'
U DB
3x3, Corner On U Facing Up, SBLS
ALGORITHM
R U' r' U2 r U r'
U DF
3x3, Corner On U Facing Up, SBLS
ALGORITHM
U UBm
3x3, Corner On U Facing Up, SBLS
ALGORITHM
r U' r' U2 r U r'
U URm
3x3, Corner On U Facing Up, SBLS
ALGORITHM
U r U2 r' U r U' r'
U UFm
3x3, Corner On U Facing Up, SBLS
ALGORITHM
M' U R U2 R' U R U' R'
U ULm
3x3, Corner On U Facing Up, SBLS
ALGORITHM
U' F' U2 F r U r'
U FRm
3x3, Corner On U Facing Up, SBLS
ALGORITHM
U' R' F R F' R U' R'
U DBm
3x3, Corner On U Facing Up, SBLS
ALGORITHM
R U' R' U2 M R U R'
U DFm
3x3, Corner On U Facing Up, SBLS
ALGORITHM
R U' M' R' U2 R U R'
Up UB
3x3, Corner On U Oriented, SBLS
ALGORITHM
R U R'
Up UR
3x3, Corner On U Oriented, SBLS
ALGORITHM
U' R U' R' U R U R'
Up UF
3x3, Corner On U Oriented, SBLS
ALGORITHM
U2 R U' R' U' R U R'
Up UL
3x3, Corner On U Oriented, SBLS
ALGORITHM
R' U2 R2 U R2 U R
Up FR
3x3, Corner On U Oriented, SBLS
ALGORITHM
U' R U2 R' U R U R'
Up DB
3x3, Corner On U Oriented, SBLS
ALGORITHM
M' r U r'
Up DF
3x3, Corner On U Oriented, SBLS
ALGORITHM
R U2 M2 U' R'
Up UBm
3x3, Corner On U Oriented, SBLS
ALGORITHM
r U2 M2 U' R'
Up URm
3x3, Corner On U Oriented, SBLS
ALGORITHM
R U' R' U2 F' U' F
Up UFm
3x3, Corner On U Oriented, SBLS
ALGORITHM
r U r'
Up ULm
3x3, Corner On U Oriented, SBLS
ALGORITHM
U' r U' r' U R U R'
Up FRm
3x3, Corner On U Oriented, SBLS
ALGORITHM
R U M U' M2 U R'
Up DBm
3x3, Corner On U Oriented, SBLS
ALGORITHM
R M U R'
Up DFm
3x3, Corner On U Oriented, SBLS
ALGORITHM
R U2 M' U' R'
Um UB
3x3, Corner On U Misoriented, SBLS
ALGORITHM
Um UR
3x3, Corner On U Misoriented, SBLS
ALGORITHM
U R U' R'
Um UF
3x3, Corner On U Misoriented, SBLS
ALGORITHM
M U r U' r'
Um UL
3x3, Corner On U Misoriented, SBLS
ALGORITHM
U' M U2 r U' r'
Um FR
3x3, Corner On U Misoriented, SBLS
ALGORITHM
U' R U' R' U' R U2 R'
Um DB
3x3, Corner On U Misoriented, SBLS
ALGORITHM
U' M2 U' R U2 R'
Um DF
3x3, Corner On U Misoriented, SBLS
ALGORITHM
U M2 R U' R'
Um UBm
3x3, Corner On U Misoriented, SBLS
ALGORITHM
M2 U r U' r'
Um URm
3x3, Corner On U Misoriented, SBLS
ALGORITHM
U' R U2 R' U F' U' F
Um UFm
3x3, Corner On U Misoriented, SBLS
ALGORITHM
U F' U F U' F' U' F
Um ULm
3x3, Corner On U Misoriented, SBLS
ALGORITHM
F' U' F
Um FRm
3x3, Corner On U Misoriented, SBLS
ALGORITHM
U2 R U M' U R'
Um DBm
3x3, Corner On U Misoriented, SBLS
ALGORITHM
U r U' r'
Um DFm
3x3, Corner On U Misoriented, SBLS
ALGORITHM
U' M U' R U2 R'
D U
3x3, Corner On D Solved, SBLS
ALGORITHM
U' r U' M U R'
D DB
3x3, Corner On D Solved, SBLS
ALGORITHM
R U M2 U' R'
D DF
3x3, Corner On D Solved, SBLS
ALGORITHM
R U' M2 U R'
D Um
3x3, Corner On D Solved, SBLS
ALGORITHM
U r U2 r' U' r U' r'
D FRm
3x3, Corner On D Solved, SBLS
ALGORITHM
D DBm
3x3, Corner On D Solved, SBLS
ALGORITHM
R U' M U R'
D DFm
3x3, Corner On D Solved, SBLS
ALGORITHM
R U M' U' R'
Dp U
3x3, Corner On D Facing Forward, SBLS
ALGORITHM
R U' R' U R U' R'
Dp FR
3x3, Corner On D Facing Forward, SBLS
ALGORITHM
R U' R' U2 M U' r U' r'
Dp DB
3x3, Corner On D Facing Forward, SBLS
ALGORITHM
r U' R' U r U' r'
Dp DF
3x3, Corner On D Facing Forward, SBLS
ALGORITHM
M2 U R U' R' U R U' R'
Dp Um
3x3, Corner On D Facing Forward, SBLS
ALGORITHM
U M' U R U' R' U R U' R'
Dp FRm
3x3, Corner On D Facing Forward, SBLS
ALGORITHM
R U' R' M2 U r U' r'
Dp DBm
3x3, Corner On D Facing Forward, SBLS
ALGORITHM
R U' R' U r U' r'
Dp DFm
3x3, Corner On D Facing Forward, SBLS
ALGORITHM
M U R U' R' U R U' R'
Dm U
3x3, Corner On D Facing Side, SBLS
ALGORITHM
R U R' U' R U R'
Dm FR
3x3, Corner On D Facing Side, SBLS
ALGORITHM
r U r' U' R U2 M' U' R'
Dm DB
3x3, Corner On D Facing Side, SBLS
ALGORITHM
r U r' U' r U r'
Dm DF
3x3, Corner On D Facing Side, SBLS
ALGORITHM
R U2 r' U2 r U r'
Dm Um
3x3, Corner On D Facing Side, SBLS
ALGORITHM
U R U R' U' r U r'
Dm FRm
3x3, Corner On D Facing Side, SBLS
ALGORITHM
r U r' U' M' r U r'
Dm DBm
3x3, Corner On D Facing Side, SBLS
ALGORITHM
M' U' R U R' U' R U R'
Dm DFm
3x3, Corner On D Facing Side, SBLS
ALGORITHM
M' r U r' U' r U r'
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