CFOP
F2L | First 2 Layer
A beginner method for solving the first two layers of the cube by pairing and inserting corner-edge pieces simultaneously.
AF2L | Advance First 2 Layer
Enhances basic F2L with algorithms and finger tricks for faster corner-edge pairing and insertion.
OLL | Orientation Last Layer
A CFOP step to orient the last layer pieces so the top face is a single color.
PLL | Permutation Last Layer
Rearranges oriented last layer pieces into their correct positions, completing the CFOP method.
ANTI PLL | Anti Permutation Last Layer
Algorithms for specific last layer permutations encountered after F2L and OLL, allowing for quick resolutions.
Advanced
COLL | Corner Last Layer
An advanced technique that orients edges and corners of the last layer in one step for streamlined solving.
CMLL | Corner Last Layer
Focuses on orienting and positioning corner pieces of the last layer simultaneously for efficiency.
EO | Edge Orientation
Ensures last layer edges are correctly oriented before final permutations, crucial for efficient solves.
ELL | Edge Last Layer
Focuses on orienting last layer edges without affecting corners, done after solving the first two layers.
Variations
WV | Winter Variation
An advanced F2L method introducing additional pairing strategies to improve solving speed in competitions.
SV | Summer Variation
Similar to Winter Variation, enhances F2L efficiency with alternative solving patterns for competitive cubing.
SBLS | Second Block Last Layer
Solves the last layer using the completed first two layers for more efficient final strategies.
CLS | Corner Last Layer
Positions last layer corners strategically after the first two layers for streamlined cube completion.
FRUF | Front Right Up Front
Common algorithm notation for executing specific moves essential for F2L and OLL.
More
Beginner's Method
Learn how to solve a Rubik's Cube with this beginner's step-by-step guide.
Notation
Notation is a standardized system of symbols to describe face movements.
Rubik's Cube Patterns
List of popular visually appealing Rubik’s Cube pattern algorithms.
Finger Tricks
[COMING SOON]
Finger tricks are specialized hand movements used to manipulate the Rubik's Cube quickly.
Events
See what meet-ups, competitions and other events we might be planning near you.
Recent Posts
The Rubik’s Cube: A Timeless Puzzle Phenomenon
10 Interesting Facts About Rubik’s Cube
CFOP
F2L | First 2 Layer
A beginner method for solving the first two layers of the cube by pairing and inserting corner-edge pieces simultaneously.
AF2L | Advance First 2 Layer
Enhances basic F2L with algorithms and finger tricks for faster corner-edge pairing and insertion.
OLL | Orientation Last Layer
A CFOP step to orient the last layer pieces so the top face is a single color.
PLL | Permutation Last Layer
Rearranges oriented last layer pieces into their correct positions, completing the CFOP method.
ANTI PLL | Anti Permutation Last Layer
Algorithms for specific last layer permutations encountered after F2L and OLL, allowing for quick resolutions.
OVERVIEW
F2L
AF2L
OLL
PLL
ANTI PLL
Advanced
COLL | Corner Last Layer
An advanced technique that orients edges and corners of the last layer in one step for streamlined solving.
CMLL | Corner Last Layer
Focuses on orienting and positioning corner pieces of the last layer simultaneously for efficiency.
EO | Edge Orientation
Ensures last layer edges are correctly oriented before final permutations, crucial for efficient solves.
ELL | Edge Last Layer
Focuses on orienting last layer edges without affecting corners, done after solving the first two layers.
OVERVIEW
COLL
CMLL
EO
ELL
Variations
WV | Winter Variation
An advanced F2L method introducing additional pairing strategies to improve solving speed in competitions.
SV | Summer Variation
Similar to Winter Variation, enhances F2L efficiency with alternative solving patterns for competitive cubing.
SBLS | Second Block Last Layer
Solves the last layer using the completed first two layers for more efficient final strategies.
CLS | Corner Last Layer
Positions last layer corners strategically after the first two layers for streamlined cube completion.
FRUF | Front Right Up Front
Common algorithm notation for executing specific moves essential for F2L and OLL.
OVERVIEW
WV
SV
SBLS
CLS
FRUF
More
Beginner's Method
Learn how to solve a Rubik's Cube with this beginner's step-by-step guide.
Notation
Notation is a standardized system of symbols to describe face movements.
Rubik's Cube Patterns
List of popular visually appealing Rubik’s Cube pattern algorithms.
Finger Tricks
[COMING SOON]
Finger tricks are specialized hand movements used to manipulate the Rubik's Cube quickly.
Events
See what meet-ups and other events we might be planning near you.
Recent Posts
The Rubik’s Cube: A Timeless Puzzle Phenomenon
10 Interesting Facts About Rubik’s Cube
Login
3x3
Dot Case
OLL
Square Shapes
Lightning Shapes
Fish Shapes
Knight Move Shapes
OCLL
All Corners Oriented
Awkward Shapes
P Shapes
T Shapes
C Shapes
W Shapes
L Shapes
Line Shapes
OLL #01
3x3, Dot Case, OLL
ALGORITHM
R U2 R2 F R F' U2 R' F R F'
OLL #02
3x3, Dot Case, OLL
ALGORITHM
r U r' U2 r U2 R' U2 R U' r'
OLL #03
3x3, Dot Case, OLL
ALGORITHM
r' R2 U R' U r U2 r' U M'
OLL #04
3x3, Dot Case, OLL
ALGORITHM
M U' r U2 r' U' R U' R' M'
OLL #05
3x3, OLL, Square Shapes
ALGORITHM
l' U2 L U L' U l
OLL #06
3x3, OLL, Square Shapes
ALGORITHM
r U2 R' U' R U' r'
OLL #07
3x3, Lightning Shapes, OLL
ALGORITHM
r U R' U R U2 r'
OLL #08
3x3, Lightning Shapes, OLL
ALGORITHM
l' U' L U' L' U2 l
OLL #09
3x3, Fish Shapes, OLL
ALGORITHM
R U R' U' R' F R2 U R' U' F'
OLL #10
3x3, Fish Shapes, OLL
ALGORITHM
R U R' U R' F R F' R U2 R'
OLL #11
3x3, Lightning Shapes, OLL
ALGORITHM
r U R' U R' F R F' R U2 r'
OLL #12
3x3, Lightning Shapes, OLL
ALGORITHM
M' R' U' R U' R' U2 R U' R r'
OLL #13
3x3, Knight Move Shapes, OLL
ALGORITHM
F U R U' R2 F' R U R U' R'
OLL #14
3x3, Knight Move Shapes, OLL
ALGORITHM
R' F R U R' F' R F U' F'
OLL #15
3x3, Knight Move Shapes, OLL
ALGORITHM
l' U' l L' U' L U l' U l
OLL #16
3x3, Knight Move Shapes, OLL
ALGORITHM
r U r' R U R' U' r U' r'
OLL #17
3x3, Dot Case, OLL
ALGORITHM
F R' F' R2 r' U R U' R' U' M'
OLL #18
3x3, Dot Case, OLL
ALGORITHM
r U R' U R U2 r2 U' R U' R' U2 r
OLL #19
3x3, Dot Case, OLL
ALGORITHM
r' R U R U R' U' M' R' F R F'
OLL #20
3x3, Dot Case, OLL
ALGORITHM
r U R' U' M2 U R U' R' U' M'
OLL #21
3x3, OCLL, OLL
ALGORITHM
R U2 R' U' R U R' U' R U' R'
OLL #22
3x3, OCLL, OLL
ALGORITHM
R U2 R2 U' R2 U' R2 U2 R
OLL #23
3x3, OCLL, OLL
ALGORITHM
R2 D' R U2 R' D R U2 R
OLL #24
3x3, OCLL, OLL
ALGORITHM
r U R' U' r' F R F'
OLL #25
3x3, OCLL, OLL
ALGORITHM
F' r U R' U' r' F R
OLL #26
3x3, OCLL, OLL
ALGORITHM
R U2 R' U' R U' R'
OLL #27
3x3, OCLL, OLL
ALGORITHM
R U R' U R U2 R'
OLL #28
3x3, All Corners Oriented, OLL
ALGORITHM
r U R' U' r' R U R U' R'
OLL #29
3x3, Awkward Shapes, OLL
ALGORITHM
R U R' U' R U' R' F' U' F R U R'
OLL #30
3x3, Awkward Shapes, OLL
ALGORITHM
F R' F R2 U' R' U' R U R' F2
OLL #31
3x3, OLL, P Shapes
ALGORITHM
R' U' F U R U' R' F' R
OLL #32
3x3, OLL, P Shapes
ALGORITHM
L U F' U' L' U L F L'
OLL #33
3x3, OLL, T Shapes
ALGORITHM
R U R' U' R' F R F'
OLL #34
3x3, C Shapes, OLL
ALGORITHM
R U R2 U' R' F R U R U' F'
OLL #35
3x3, Fish Shapes, OLL
ALGORITHM
R U2 R2 F R F' R U2 R'
OLL #36
3x3, OLL, W Shapes
ALGORITHM
L' U' L U' L' U L U L F' L' F
OLL #37
3x3, Fish Shapes, OLL
ALGORITHM
F R' F' R U R U' R'
OLL #38
3x3, OLL, W Shapes
ALGORITHM
R U R' U R U' R' U' R' F R F'
OLL #39
3x3, Lightning Shapes, OLL
ALGORITHM
L F' L' U' L U F U' L'
OLL #40
3x3, Lightning Shapes, OLL
ALGORITHM
R' F R U R' U' F' U R
OLL #41
3x3, Awkward Shapes, OLL
ALGORITHM
R U R' U R U2 R' F R U R' U' F'
OLL #42
3x3, Awkward Shapes, OLL
ALGORITHM
R' U' R U' R' U2 R F R U R' U' F'
OLL #43
3x3, OLL, P Shapes
ALGORITHM
F' U' L' U L F
OLL #44
3x3, OLL, P Shapes
ALGORITHM
F U R U' R' F'
OLL #45
3x3, OLL, T Shapes
ALGORITHM
F R U R' U' F'
OLL #46
3x3, C Shapes, OLL
ALGORITHM
R' U' R' F R F' U R
OLL #47
3x3, L Shapes, OLL
ALGORITHM
R' U' R' F R F' R' F R F' U R
OLL #48
3x3, L Shapes, OLL
ALGORITHM
F R U R' U' R U R' U' F'
OLL #49
3x3, L Shapes, OLL
ALGORITHM
r U' r2 U r2 U r2 U' r
OLL #50
3x3, L Shapes, OLL
ALGORITHM
r' U r2 U' r2 U' r2 U r'
OLL #51
3x3, Line Shapes, OLL
ALGORITHM
F U R U' R' U R U' R' F'
OLL #52
3x3, Line Shapes, OLL
ALGORITHM
R U R' U R U' B U' B' R'
OLL #53
3x3, L Shapes, OLL
ALGORITHM
l' U2 L U L' U' L U L' U l
OLL #54
3x3, L Shapes, OLL
ALGORITHM
r U2 R' U' R U R' U' R U' r'
OLL #55
3x3, Line Shapes, OLL
ALGORITHM
R' F R U R U' R2 F' R2 U' R' U R U R'
OLL #56
3x3, Line Shapes, OLL
ALGORITHM
r' U' r U' R' U R U' R' U R r' U r
OLL #57
3x3, All Corners Oriented, OLL
ALGORITHM
R U R' U' M' U R U' r'
Explore OnyxCubes from beginner to expert tutorials, tips, and tricks to master the Rubik's Cube. Twist, turn, and triumph in cubing!
© 2026 OnyxCubes. All rights reserved.
Login
Sign Up
Username or Email Address
*
Password
*
Remember me
Lost your password?
Username
*
Email
*
Password
*